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Design Review: Ryse: Son of Rome

Well, I had to get SOMETHING on launch day with my XBone because, as is well-documented, I’m a well-documented Playstation Hater.  In fact, one of my great joys about my shiny new console is that I...

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My Review(s) of Call of Duty 4 and Battlefield 4 Single-Player

It’s my own fault, I suppose. CoD4 and BF4 both came out in Autumn of last year, but in both cases, I deferred my purchase of them to the Winter, in order to have a couple of other games to play on my...

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I Watch Anita Sarkeesian So You Don’t Have To. But You Should.

So, my Twitter feed has been full of people who believe that Anita Sarkeesian wants to corrupt my brain, and convert me into being an SJW zombie, thus ruining every game that I ever make.  Because I...

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“Framed” Design Review (and the concept of Design Space)

“Framed” is a brilliant experimental iPhone game, built on one incredibly genius design idea, but appears to run out of room quickly. First off, I love the look and the style of this game.  The...

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Civilization: Beyond Earth, and Resonance’s Role in Game Design

I won’t lie – when I was planning on when my last day with Bioware would be, the idea of coinciding it with the release of Civilization: Beyond Earth was pretty damned serendipitous.  I expected to go...

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Tomb Raider is Really, Really Good

Here’s a great example of me wondering if I’m having a contrarian opinion just to have one, but here it is anyway: I thought Tomb Raider was a much better game than Last of Us. I know, Last of Us has a...

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Assassin’s Creed 4 Design Review: Oh The Random Directions You Will Jump

It’s odd, but the worst part about Assassin’s Creed 4 is the part that theoretically has gotten the most iteration and polish, which is to say the movement model of running, jumping, climbing, and...

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Endless Legend Revitalizes the Civlike by Rethinking the City Expansion Game

Well, when Civ:BE failed to grab me, what I reached for instead was a different 4x game that was recommended to me: Endless Legend. This is a Civ-like set in a fantasy universe, similar to a Masters of...

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Design Features I Love: Saboteur

The first single-player open world game of the post-Playstation era that I ever loved was Saboteur.  I realize that may seem to come a little late, but to be honest, if you’re used to the wide open...

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Mad Max: It’s All About the Thunderpoon

It is the near future.  The world has been ravaged by drought and disease, leaving the human race a broken, fragile thing.  Bands of survivors are forced to abandon their lives of luxury and ease, and...

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